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Basketball Quiz

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2011 – 2012 Basketball Study Guide

 

1. During a regular season GHSA double header the boy’s team is not allowed to warm up at halftime of the girl’s game on the event court. (T)

2. Coaches are not allowed to sit or stand between the 28’ line and the scorer’s table during play. (T)

3. Players removed from the game for displaying symptoms of a concussion, are required to have a written permission form from a health care professional to return to the game. (F)

RULE #1

4. The coaching box begins at the 28’ line and extends 14’ towards the nearest end line. (T)

5. The visiting team has its choice of baskets for pregame practice and for the first half of play. (F)

6. The team mascot painted on the center circle must have a visible division line through it. (T)

7. The time out area is an imaginary rectangle formed by the sideline, end line, nearer free throw lane line extended and the 28-foot line. (T)

 

RULE #2

8. The jurisdiction of the officials ends and the final score has been approved, when all officials leave the court. (F)

9. The replacement time for a disqualified or injured player is 20 seconds. (T)

10. The replacement time for a disqualified or injured player is 20 seconds and the warning horn is sounded with 15 seconds remaining. (T)

11. A warning horn shall be sounded to signal 15 seconds remaining in a 30 seconds timeout and with 15 seconds remaining in a 60 second timeout. (T)

12. The official scorebook shall remain at the scorer’s table at all times until the game has been completed. (T)

13. The officials can only correct a bookkeeping mistake if it is recognized prior to the first dead ball after the mistake. (F)

14. If the game is stopped for a bleeding player, the officials will allow the player to remain in the game if either team calls a time out at that point. (F)

15. If a correctable error involves a free throw by the wrong player, the free throw and all activity during it shall be canceled. (T)

 

RULE #3

16. Headbands must match the predominant color of the jersey, or be white, black, or beige. (F)

17. Protective faceguards must be form fitting to the face to be legal for play. (T)

18. Any hair control device that goes around the entire head is considered a headband and must adhere to the headband standards. (T)

19. Ponytail holders do not have to adhere to the same standards of headbands and hair control devices, but may not be ribbons or have hard objects attached to them. (T)

20. A1 has a bobby pin in her hair. If this is discovered before the opening tip to start the game the player is asked to remove the pin. If the player disregards the request a technical foul shall be called. (F)

21. A player, who has been replaced, may not re-enter the game until the next opportunity to substitute after the clock has been properly started. (T)

22. Arm sleeves worn for medical purposes by teammates must be the same color as the headbands or sweat bands. (F)

23. If a coach, or medical personnel, is beckoned onto the court to tend to an injured player, the player shall be directed to leave the game. (T)

24. A visible manufactures logo is permitted on a legal undergarment. (F)

25. Following the end of a period, substitutes must check-in in prior to the sounding of the 15 second warning horn to resume play for the subsequent period. (T)

 

RULE #4

26. When a time out is not permitted by rule, the player’s request shall be ignored. (T)  

27. Team control is lost at any time when a player loses player control of the ball. (F)

28. A disqualified player becomes bench personnel when an official has notified the head coach of the disqualification. (T)

29. Pivot foot restrictions are in effect during a throw in. (F)

30. During a live ball status, a hard contact foul should be called a “Flagrant foul”. (T)

31. At any time the ball strikes any part of the leg or foot, a kicking violation shall be called. (F)

32. A closely guarded count is terminated when the offensive player gets his/her head and shoulders past the defender. (T)

 

RULE #5

33. When a player control foul is called, the goal is cancelled regardless of whether the foul occurred before or after the ball entered the basket. (T)

34. Team A is considered to have team control during a throw in by A1. (T)

35. During a throw-in, if less than .5 of a second remain on the game clock, a try can only be counted on a tap. (F)

36. A timeout will be cut short if the calling team chooses to enter the court prior to the warning signal. (F)

37. When one team is trailing by 30 points or more at the end of the third quarter, the referee shall inform both coaches that the “mercy rule” will be enacted at the beginning of the 4th quarter. (T)

38. A1 attempts a field goal near the end of the period and the lead official calls a foul and the horn sounds. The officials should place the shooter on the free throw line with at least .3 of a second on the clock with players on the lane lines with the ball to become live on the shot. (T)

39. Officials must be aware of time left on the clock when fouls occur near the end of periods. (T)

40. If a technical foul is called after the ball has become dead to end a quarter, the penalty will be administered to start the subsequent quarter/overtime period. (T)

41. The referee may correct obvious timing errors made with regard to starting or stopping the clock. (T)

 

RULE #6

42. During a jump ball, the ball becomes live when it is legally touched by one of the jumpers. (F)

43. Before the ball is touched by one or both of the jumpers, non-jumpers are allowed to move into the plane of the restraining circle. (F)

44. When a live ball becomes lodged between the backboard and the ring, play shall be resumed by virtue of the alternating possession arrow. (T)

45. The alternating possession arrow is reset when a throw-in touches a player inbounds or the throw-in team commits a violation during an alternating possession throw-in. (T)

46. If the offensive team fouls during an alternating possession throw-in, the alternating possession arrow will be reversed. (F)

47. The ball becomes dead immediately when either team violates during free throw administration. (F)

48. The ball does not become dead during a continuous motion foul until the result of the try is determined. (T)

49. During a jump ball, both jumpers must attempt to touch the ball thrown by the referee. (F)

50. During a throw-in, the ball becomes live when it is touched by another player on the court. (F)

51. Following a successful field goal or free throw, the thrower is allowed to run with the ball but may not dribble the ball outside the end line. (F)

RULE #7

52. When a ball goes out of bounds after being touched simultaneously by two opponents, an alternating possession throw-in will occur nearest the spot where the ball went out of bounds. (T)

53. The game is tied at the end of regulation time. After the toss to start the overtime period, the timer blows the horn to inform the officials that the score was actually not tied. At that time, the game shall end with the team leading at the end of regulation winning. (F)

54. Following the jump ball and prior to the alternating possession being determined, any two opposing players may be involved in the subsequent jump when a held ball occurs. (F)

55. After the awarded free throws have been completed following an intentional foul, play shall be resumed with a throw-in at the division line. (F)

 

RULE #8

56. During free throw administration for an intentional foul, the lane spaces shall remain vacant. (T)

57. During free throw administration, the maximum number of teammates of the thrower allowed in lane spaces is two. (T)

58. If a player is unable to attempt awarded free throws due to an injury, the opposing coach may select the substitute to attempt the free throws. (F)

59. Free throws awarded due to a technical foul may be attempted by an eligible substitute designated by the head coach. (T)

 

RULE #9

60. If the dribbler is not in contact with the ball when he/she steps on the boundary line, no violation occurs. (F)

61. During a throw-in following a made free throw, the ball may be passed to a teammate of the thrower who is standing out-of-bounds along the end line. (T)

62. During a closely guarded situation involving a trap by two defenders, the 5-second count should end if one of the defensive players leaves the double team. (F)

63. It is a violation if A1 dives for a loose ball,  gains control on the floor, then slides a considerable distance with the ball. (F)

64. A violation shall be called when, after securing a rebound, B-1 comes to the floor and excessively swings his/her elbows. (T)

65. A violation shall be called, and the goal awarded, if a player intentionally slaps the backboard in an attempt to affect a ball on the cylinder. (F)

 

RULE # 10

66. A technical foul shall be assessed for a subsequent violation of any of the delay of game violations. (T)

67. A disqualified player is permitted to remove his/her jersey after being notified of the fifth foul by the official. (F)

68. A technical foul shall be assessed to a coach or player who attempts to incite undesirable crowd reactions. (T)

69. A defensive player is allowed to place a forearm/hand on the dribbler as long as the arm is not extended. (F)

70. The trail official should always start the clock on a throw in. (T)

71. Bouncing the ball to the thrower is recommended when administering a throw-in on the sideline. (T)

72. During an interrupted dribble either team may be granted a timeout. (F)

 

 

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